

Passengers attempt to travel to places important to them: Shopping centres, colleges and railway termini typically have greatest draw.Efficiency varies with demographic density: Sparse villages may only suit bus, while dense city centres may overload even trams.Ferry (mid-volume over water) and helicopter (low-volume over distance) are generally only appropriate where geography limits land-based options.

Modes differ in efficiency: Bus is low-volume and cheap to operate, metro is high-volume and expensive, tram in between.The specifics of each campaign scenario are then outlined: The introductory sections describe approaches to Network Design, Development, Engineering, Vehicles and Staff, and Achievements. Strategies should be applicable more widely. This guide is for the base Windows game with no DLC.

A gameplay guide and strategic walkthrough to the original Cities in Motion, a game developed by Colossal Order and released by Paradox Interactive in 2011.
